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Basketball

 

Team:  Each team can play with a minimum of 4 players and a maximum of 5 players on the court.  Teams must maintain these numbers for the entire game.  The maximum number of players on the team roster is 10 participants.

Equipment:  Prior to each game, team captains will check out a bag of game jerseys from the intramural staff. Immediately following each game, team captains will return the bag of jerseys.  Team captains will be charged $25 for each jersey not returned.   Please note that a player MUST wear a T-shirt under the jersey, NO TANK TOPS under ARC jerseys.  Teams may use their own jerseys if the jerseys are numbered and the same color.  Hats and bandannas are illegal. No jewelry.  EXCEPTIONS: medical or religious reasons.

Rule:  PIAA rules will apply with the following adaptations.

Referee’s Authority:  The referee has authority to rule promptly, in the spirit of good sportsmanship, on any situation not specifically covered in the rules.  The referee’s decisions are final in all matters pertaining to the game.

Protest Procedure:  Verbal On Site - Protests may be made on eligibility and rule interpretation; never on a judgment call by officials.  Only the Team Captain or designated game captain may file a protest.  Rule and procedure protests must be filed at the time of the incident and before play resumes.  The on-site supervisor will first attempt to handle the protest. If this ruling is not satisfactory to the Team Captain a written protest can be filed immediately after the activity with the Intramural on-site supervisor.  If the protesting team wins the contest, the protest is automatically withdrawn.  Written Protest - Must be presented to the Intramural Coordinator within 24 hours after the event.  All protests will be given to the Intramural Coordinator for a ruling.  Protest forms will be available at every contest.

Substitutions:  Substitutes who desire to enter the game, shall report to the scorer and wait to be beckoned on the court by an official.

THE GAME:  A game shall consist of two 20-minute halves, with a three minute half time.  The first 18 minutes running time (except for a team or officials time out). The last 2 minutes of both halves will use a stopped clock.

Jump Ball:  A jump ball shall be used to start each game and each overtime period. Held ball situations and to start the second half shall result in teams alternating possession with a throw in.

Mercy Rule :  At anytime during the last 2 minutes of the second half, “when one team has a lead of 25 points or more, a running clock will be established.  The clock will revert to regular time schemes should the score be reduced to a 12-point lead or less.”  The clock will be stopped as normal for all timeouts.  A game will be ended if a team is leading by a total of 40 points within the 10 minute mark of the second half.

Timeouts:  Each team is allotted three (3) time outs per game.  One time out for each overtime period.

Overtime:  The ball will be put into play with a center jump, starting each overtime period.  Overtime period(s) will be 2 minutes with stoppages.  Overtime is only for playoffs.

FOULS AND PENALTIES

Common Fouls (a.k.a. “Fouls on the Floor”): Ball will be awarded out of bounds, until 7 fouls are reached then 1 on 1 is shot.  When 10 fouls are reached 2 shots will be awarded.

Player Control Fouls: There will be no free throws awarded on player control fouls.

Shooting Fouls: If the shot is missed, the offended team will shoot 2 free throws.  If the shot is made, the offended team will shoot 1 free throw.  Note: If the offended team was in the act of shooting a three point shot and missed, three free throw attempts will be awarded.

Intentional/ Technical Fouls: These fouls by themselves are not considered unsportsmanlike.  An intentional foul with flagrancy is grounds for ejection.  A double technical foul is considered an unsportsmanlike conduct penalty.  As a result of an intentional foul, technical foul, and double technical foul, the opposing team is awarded two foul shots and possession of the ball.  All ejections will be considered unsportsmanlike conduct penalties.

Flagrant Fouls: A player who commits a flagrant foul will be ejected from the game.  The offended player will shoot two foul shots and the offended team will awarded possession. 

DUNKING: Players are not allowed to dunk!  Players are not allowed to touch the rim at all before, during or after the game.  Any player dunking by touching the rim will result in a double technical foul, which results in an ejection and suspension of the next game. All offenses will be kept on record.  THIS IS YOUR WARNING!

Disqualification: A player will be disqualified upon receiving their 5th personal foul.

Printable Basketball Rules

Printable Captain's Agreement