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Team: Each team can play with a minimum of 2 players and a maximum of 3 players on the court. For Co-Rec teams, the number of male players may be equal to, or less than, but not greater than one more the number of female players. Teams must maintain these numbers for the entire game. The maximum number of players on the team roster is 6 participants. Club Member Eligibility: Club sport members are eligible for competition, but are limited to the amount of players per team, per sport. Teams are limited to one club player. Equipment: Intramurals will supply the balls. ARC rules apply to clothing requirements. Rules: NIRSA (National Intramural Recreational Sports Association) flag football rules apply to all games, except any of the following adaptations. NIRSA rules provided on the Intramural website. Referee’s Authority: The referee has authority to rule promptly, in the spirit of good sportsmanship, on any situation not specifically covered in the rules. The referee’s decisions are final in all matters pertaining to the game. Protest Procedure: Verbal On Site - Protests may be made on eligibility and rule interpretation; never on a judgment call by officials. Only the Team Captain or designated game captain may file a protest. Rule and procedure protests must be filed at the time of the incident and before play resumes. The on-site supervisor will first attempt to handle the protest. If this ruling is not satisfactory to the Team Captain a written protest can be filed immediately after the activity with the Intramural on-site supervisor. If the protesting team wins the contest, the protest is automatically withdrawn. Written Protest - Must be presented to the Intramural Coordinator within 24 hours after the event. All protests will be given to the Intramural Coordinator for a ruling. Protest forms will be available at every contest. Scoring: A match consists of the best two out of three games to 25 points (rally scoring) win by 2. If a third game is necessary, it will be played to 15 points and teams will switch sides when one team reaches eight points. Playing the Ball:
Service: The server may serve at any point behind the end line and in-between the sidelines. They shall not touch the boundary lines or floor outside this area at the instant the ball is contacted for the serve. A ball may touch the net on its way over (“let” serve) without penalty, but must be served within 5 seconds of the official’s whistle. Serving the ball before the referee has signaled will result in a replay. Time-outs: Teams are allowed one 60-second timeouts per game. Net Play:
10 Feet Line: Any intended offensive spike, or set on or below the 10 feet line will result in an offensive violation. The defense will receive a point and service as a result. Examples of fair play are, but not limited to, blocks, digs, and bumps (pass). Referee has final judgment of the interpretation of this rule. Safety Concerns: We strongly recommend wearing knee pads to prevent injury. |
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